Brad.Dune Rules Clarifications ========================= III. Set-up For Play 01) In III.E.2, if less than 6 players are playing, which leaders     are eligible to be drawn for traitors?      a) All leaders of all factions, regardless of the         number of players.     *b) Only the leaders of the factions currently involved         in the game. 02) In the sequence of III.E, what is the latest time that the     Bene Gesserit's prediction can be made?     *a) Immediately after factions are assigned (E).      b) After traitors are drawn (E.2).      c) After tokens are placed on the board (E.5).      d) After initial treachery cards are dealt (E.6). VI. Storm 03) Exactly when in the sequence described in VI may Weather Control be     played?      a) Before the distance the storm is supposed to move         is revealed.     *b) After the distance the storm is supposed to move         is revealed. VIII. Bidding Round 04) In VIII.B.2, after a player passes during the bid for a     treachery card, may that player choose to later bid again     on the same card?      a) Yes.     *b) No.  (This answer greatly speeds up PBeM play.) 05) Which players, if any, are allowed to keep written notes of who     holds which treachery cards during the game?  (This question is     moot during PBeM play.  Since there is no way to enforce it,     all players may keep whatever notes they choose to when playing     by email.)     *a) None.      b) Only the Atreides, to simulate Prescience.      c) All players. IX. Movement 06) What is the precise order of Revival, Shipment, and Movement     activities?      a) All players take revival, then all players ship, then         all players move.      b) The first player takes revival, then ships, then moves,         followed by each player in sequence.  (This option         clearly seems to be invalid according to IX.B.)     *c) All players take revival, then the first player ships         and moves, followed by each player in sequence. 07) May tokens be moved in the same turn that they are first shipped     to the planet?  (For example, if the Harkonnen ships 2 tokens     to Carthag, may they then immediately be moved as the Harkonnen's     one on-planet move?)     *a) Yes, unconditionally.      b) Yes, but only if the landing space is not occupied         by enemy tokens.      c) No. 08) If a faction ships tokens into Carthag or Arrakeen, is that faction     considered to have access to ornithopters for the purpose of     movement that same turn?      a) Yes, unconditionally.      b) Yes, but only if no other faction already occupies         that city.     *c) No. 09) If the Bene Gesserit begin the Movement Round with coexisting     tokens in Carthag and/or Arrakeen, are the Bene Gesserit     considered to have access to ornithopters for the purpose of     movement that same turn?      a) Yes, unconditionally.      b) Yes, but only if no other faction already occupies         that city.      c) Yes, but only if the coexisting tokens in Carthag and/or         Arrakeen are changed to non-coexisting at the very         beginning of the Movement Round (clarifying IX.C.2.a.1).      d) Yes, but only if the coexisting tokens in Carthag and/or         Arrakeen are changed to non-coexisting at the very         beginning of the Movement Round (clarifying IX.C.2.a.1)         *and* no other faction already occupies that city.     *e) No, a faction must begin the Movement Round with         *sole possession* of Carthag and/or Arrakeen in order         to have ornithopter movement (seeming to contravene         rule IX.C.2.a.1). 10) If the Fremen use their special worm-riding ability to move tokens     into Carthag and/or Arrakeen during the Spice Round, are the     Fremen considered to have access to ornithopters for the purpose     of movement that same turn?      a) Yes, unconditionally.      b) Yes, but only if no other faction already occupies         that city.     *c) No. X. Battles 11) In what order are the Guild's battles resolved?     *a) Strictly according to the position of the storm relative         to the Guild's player dot.  (For example, if the Guild         *should* have moved first, the Guild's battles will be         resolved first, regardless of when he actually moved.)      b) According to when the Guild actually took its move.         (For example, if the Guild chose to move last, its         batttles will be resolved last, regardless of the Guild's         player dot position.) 12) If the position of the storm relative to the Guild's player dot     indicates that the Guild *should* move first, but the Guild     decides to move last, would the Guild win ties in battle     that turn?     *a) Yes.      b) No. XIII. Bribery 13) Given that the Emperor's special alliance power says, "You may     give spice to your allies to purchase treachery cards, to     revive tokens and to make shipments.  Their payment for any     treachery cards even with your own spice comes back to you",     what does this imply about the ability of other players to     exchange spice?      a) No other players may evern exchange spice, even though         this contravenes rules XII.E.3-4 and XIII.C.      b) Only allies may exchange spice, and then only according         to rules XII.E.3-4, even though this contravenes         rule XIII.C, and effectively makes the Emperor's         special alliance power meaningless.     *c) All players may exchange spice, even though this         effectively makes the Emperor's special alliance power         meaningless. 14) If answering 'c' to question 13, may the Guild make a deal that     absolves another player from paying all or some of his     shipment costs?     *a) Yes, but the player still can't land more tokens than         he would be able to afford to given the spice he         currently holds (plus spice he can get as gifts or         loans).      b) Yes, and the player may therefore land any number of         tokens, as long as the Guild only requires him to pay         less than or equal to the spice he has available.      c) No. 15) If answering 'c' to question 13, may the Emperor make a deal that     absolves another player from paying all or some of his     treachery card purchase costs?     *a) Yes, but the player still can't ever bid more spice         than he currently holds (plus spice he can get as         gifts or loans).      b) Yes, and the player may therefore bid any number of         spice, as long as the Emperor only requires him to         pay less then or equal to the spice he has available.      c) No. 16) If answering 'c' to question 13, what sorts of deals may be made     by players for the purpose of exchanging spice?     *a) Any kind of deal is allowed, even including the outright         gift of spice from one player to another.      b) Any kind of deal is allowed, but outright gifts are         excluded, even though this would be exceedingly         difficult to rule on objectively.      c) Only deals that involve providing all or some of the         cost of another faction's shipment and/or treachery         card purchases (as in XII.E.3-4). 17) If answering 'b' to question 16, who adjudicates whether or not     a deal can be construed as a gift?  (For example, if I say     "I will pay you 20 spice if you agree to not attack me in     the Polar Sink this turn [where no combat can legally occur     anyway]", is that a deal or a gift?)     *a) Majority vote of the factions not participating in         the deal.  (But note that this question is moot since         question 16 was answered 'a'.)      b) Any faction may veto a deal if it seems too much         like a gift.  (Of course, this option seems absurd,         but it's here for completeness.)      c) Any deal that even looks like a deal, such as the         example above, is legal.  (If this option is true,         then 'a' should have been chosen for question 16.) 18) Must the amount of gifts/bribes be public knowledge?      a) Yes.     *b) No.  The amount of spice transferred may be kept         private. XV. Additional Character Advantages 19) Where can the Fremen send additional worms beyond the first     drawn for a given spice blow?     *a) To any territory on the board.      b) To any *sand* territory on the board. 20) Is the capture of a leader by the Harkonnen mandatory?  (For     example, the Harkonnen may want to leave the last leader of a     a player in play when he knows it is a traitor to himself.)      a) Yes.     *b) No. 21) Who is entitled to see the identity of a leader captured by     the Harkonnen?     *a) Only the Harkonnen and the victim.      b) All players. 22) When the Harkonnen captures a leader, it says he may immediately     send that leader to the tanks for 2 spice.  What exactly does     this mean?      a) The Harkonnen must *pay* 2 spice for the privelege         of killing the leader.     *b) The Harkonnen *receives* 2 spice for the water from         killing the leader. 23) If the Harkonnen has captured a leader that is one of the     traitors in his pay, what happens if that leader is played     against the original owner in battle?     *a) The original owner may call traitor, as usual.      b) The original owner may *not* call traitor. 24) When does the Atreides get to use the Kwisatz Haderach?      a) In *all* turns after the first turn in which he loses         7 or more tokens *during that turn*.      b) In *all* turns after *and including* the first turn         in which he loses 7 or more tokens *during that turn.      c) In *all* turns after the first turn in which he has         lost a total of 7 or more tokens during the entire game.     *d) In *all* turns after *and including* the first turn         in which he has lost a total of 7 or more tokens during         the entire game.      e) Only during *each* turn in which he loses 7 or more         tokens during that turn. 25) Can the Bene Gesserit send a spiritual advisor to accompany     shipments made by the Fremen, even though the Fremen's     "shipments" are by "walking" from the southern hemisphere of     the planet, and not really from off-planet?      a) Yes.     *b) No. 26) If using optional rule XV.B.3, where may Bene Gesserit     spiritual advisors be placed?      a) Only in the territory into which the other player ships.     *b) In the Polar Sink *or* the territory into which         the other player ships, as the Bene Gesserit chooses,         on a case-by-case basis. 27) Whether or not using optional rule XV.B.3, is shipping a     spiritual advisor mandatory?      a) Yes.     *b) No. 28) Is the state of coexistence or non-coexistence attached to     Bene Gesserit tokens or to spaces occupied by Bene Gesserit     tokens?  (For example, say there are 2 tokens in Arrakeen     declared to be coexisting, which then move to Carthag where     there are 3 tokens declared to be not coexisting.  If     coexistence is attached to tokens, then Carthag should contain     3 non-coexisting tokens and 2 coexisting tokens.  If coexistence     is instead attached to spaces, then Carthag should contain     5 non-coexisting tokens, and any tokens later moved into     Arrakeen should become coexisting.)      a) Coexistence is attached to Bene Gesserit tokens.     *b) Coexistence is attached to spaces. 29) Is the one Bene Gesserit token placed at the beginning of     the game required to begin in coexistence?      a) Yes.     *b) No. 30) When exactly must the Bene Gesserit declare the coexistence     states of its tokens already on the board?     *a) At the beginning of Movement, before Revival is taken.         (But only in those spaces also occupied by another faction.         Otherwise, coexistence state must be declared when/if another         faction enters the space.)      b) At the beginning of Movement, after Revival is taken.      c) Only before the Bene Gesserit's turn to move.  (This         option clearly seems to be invalid according to XV.B.5.) 31) When exactly must the Bene Gesserit declare the coexistence     state of new tokens shipped down to the planet?      a) Immediately upon landing.      b) At the end of the current Movement.     *c) Not unless or until another faction's tokens are         present in the landing space, or the beginning of         the next Movement round, whichever comes first.  (But         note that spiritual advisors can ONLY be brought down into         a space where coexistence has been or will be declared.) 32) Can the Bene Gesserit declare non-coexistence for tokens in a     space currently occupied by both Bene Gesserit and an ally of     the Bene Gesserit?  (Note that answers 'a' or 'b' seem to be     blatantly contrary to the intention of the rules, leading to     a number of difficulties below, but are admittedly possible     interpretations that some have made.)      a) Yes, unconditionally.      b) Yes, but only during the turn in which the alliance         was made.      c) Yes, but only if in different sectors.     *d) Yes, but only if in different sectors separated by         the storm.      e) No. 33) If answering 'a' or 'b' to question 32, does the presence of     non-coexisting Bene Gesserit tokens plus an ally's tokens in     a stronghold prohibit other factions from entering that     stronghold?  (This question is moot based on the answer to     question 32 being 'd'.)      a) Yes.  (This interpretation makes an alliance with         the BG much too powerful.)     *b) No. 34) If answering 'a' or 'b' to question 32, what if neither the Bene     Gesserit nor the ally vacates the space during the ensuing     Movement?  (This question is moot based on the answer to     question 32 being 'd'.)      a) The Bene Gesserit must change the tokens to coexisting         at the end of Movement.     *b) One of the allies *must* vacate the space, unless there         is truly no way this can be done.  (For example, if         the BG coexists with the same ally in 3 or more spaces         and neither of them holds a Hajr card.) 35) If answering 'b' to question 34, what happens if there is truly     no way all of the spaces occupied by the the Bene Gesserit and     an ally can be reduced to being occupied by one faction only?     (This question is moot based on the answer to question 32 being 'd'.)      a) The Bene Gesserit and the ally must battle         (contravening rule XII.E.5).     *b) The Bene Gesserit must change the tokens to coexisting         at the end of Movement.      c) Either the Bene Gesserit or the ally must remove their         conflicting tokens from the board.      d) *Both* the Bene Gesserit and the ally must remove         their conflicting tokens from the board. 36) If answering 'c' or 'd' to question 35, where are the removed     tokens placed?  (This question is moot based on the answer to     question 32 being 'd'.)     *a) In the tanks.      b) Back behind the owners' shields, off-planet. 37) Can a group of non-coexisting Bene Gesserit tokens change to     coexisting when ending their move in a new space?      a) Yes.     *b) Yes, but the Bene Gesserit need not make such a         declaration unless or until another faction's tokens         are present in that space.      c) No, not until the next Movement Round. 38) Can a group of coexisting Bene Gesserit tokens change to     non-coexisting when ending their move in a new space?      a) Yes.      b) Yes, but the Bene Gesserit need not make such a         declaration unless or until another faction's tokens         are present in that space.      c) Yes, but only if no tokens have ever coexisted in         that space during the current turn.     *d) Yes, but only if no tokens have ever coexisted in         that space during the current turn, and the Bene         Gesserit need not make such a declaration unless or         until another faction's tokens are present in that space.      e) No, not until the next Movement Round. XVII. Special Karama Powers 39) When the Harkonnen plays a Karama card to steal treachery cards     from another player, it is clear that he may *not* look at     the cards taken in order to choose which ones to take.  However,     once the Harkonnen has taken all of the cards that he is going     to take, may he look at them before deciding which of his own     cards to give back in return?     *a) Yes.      b) No. 40) When the Harkonnen plays a Karama card to steal treachery cards     from another player, it is clear that he is *not* allowed to     return the exact cards stolen to the victim.  However, if a     Snooper or Shield is stolen, may another card of the same type     (which happens to be indistinguishable from the card stolen)     be returned?     *a) Yes.      b) No. 41) What is the latest time a Karama card can be played by the     Atreides to force an opponent to reveal an entire battle plan?      a) Before the Bene Gesserit Voice (if applicable).      b) After the Bene Gesserit Voice (if applicable), but         before the normal Prescience would be used.     *c) After the normal Prescience is answered. 42) On whom can a Karama be played by the Atreides to force the     entire battle plan to be revealed?     *a) Any player in any battle.      b) Only an opponent in a battle in which the Atreides         is actually participating.      c) Only an opponent in a battle in which the Atreides         or an ally of the Atreides is actually participating. 43) What is the latest time a Karama card can be played by the     Guild to cancel another faction's shipment?      a) Before the shipment is declared.     *b) After the shipment is declared, but before that         faction's movement is declared.      c) After the faction's shipment and movement is declared         (in which case, the faction may re-declare its movement). 44) Can the Guild play a Karama card to stop a shipment made by the     Fremen, even though the Fremen's "shipments" are by "walking"     from the southern hemisphere of the planet, and not really via     Guild ships from off-planet?      a) Yes.     *b) No. 45) When can a Karama card be played by the Fremen to cause a worm     to appear?      a) Any time.      b) Any time during the Spice Round.      c) Only at the beginning of the Spice Round.      d) Only at the end of the Spice Round.     *e) Only just before drawing a spice card during the         Spice Round.      f) Only just after drawing a spice card during the         Spice Round. XXV. Questions and Answers 46) When Voice and/or Prescience are involved in a battle, at     what point in the sequence described in B.6 must battle     plan elements be committed?  (Note that any answer other     than 'a' creates a logistic problem, since compliance can     not strictly be enforced.)     *a) Only immediately before the battle plans are revealed.      b) Before the Bene Gesserit Voice (if applicable), after         which the only change can be to comply with the Voice.      c) After the Voice, but before the Atreides Prescience         (if applicable), meaning that no battle plan changes         can be made based on knowing what the Atreides has         chosen to know. Player Shields (Basic Character Advantages) 47) Regarding the shipment of Fremen tokens, which may be placed     within two spaces of the Great Flat:  Exactly which spaces     does this include?      a) Only the spaces within 2 of the Great Flat which         ALSO border on the equator (i.e. the edge of the board).     *b) Any space on the board within 2 of the Great Flat. 48) The Fremen can *ship* off-planet tokens into the storm, taking     half losses as normal.  Since the Fremen shipment is     essentially just a move from off-board, does this imply that     the Fremen can also *move* tokens already on the board into     or through the storm, taking half losses as normal?     *a) Yes.      b) No. 49) When the Fremen rides a worm, are tokens of other factions     devoured in the *destination* space (if sand)?      a) Yes.     *b) No. 50) If the Fremen direct a second (or additional) worm to appear     in a space that they occupy, are they permitted to ride the     worm normally?     *a) Yes.      b) No. 51) Is the Atreides entitled to see the identity of the 2nd free     card drawn by the Harkonnen when he purchases a treachery card?      a) Yes.     *b) No. 52) When does the Emperor receive payments for purchased treachery     cards?     *a) Immediately upon purchase of each card.  The Emperor         immediately has that spice available for use.      b) Only after the current Bidding Round has ended. 53) When does the Guild receive payments for shipments made by     other factions (excluding the Fremen)?     *a) Immediately upon shipment.  The Guild immediately         has that spice available for use.      b) Only after the current Movement Round has ended. 54) Where does the spice paid for shipping allies of the Guild go?     *a) To the Guild, even though this almost makes the         rule that the Guild's allies ship for half price         moot (and effectively discounts the value of the         Emperor's special alliance power).      b) To the bank, because the the Guild's special alliance         power says, "Allies may use the same types of shipment         and at the same costs to you", even though this         contravenes the rule that all payments for shipment         are paid to the Guild. Player Aid Sheet (Treachery Card Descriptions) 55) Must Truthtrance questions be asked and answered publicly, or     may the question and answer be kept private between the     asker and the answerer?      a) Must be public.     *b) May be kept private, if desired. 56) May Truthtrance questions be asked that require the target to     speculate about or predict the future?  (For example, would the     questions "Will you ship tokens to Carthag in turn 7?" or "Will     you win a battle in Arrakeen this turn?" be valid?)     *a) Yes.  (Even though this implies that the given answer         may, for a variety of reasons, actually turn out to be         incorrect, even if the the player is explicitly forced         to make "every attempt" to live up to the correct         answer.)      b) No. 57) Many of the Karama powers listed explicitly include the word     "once" in the description.  (For example, "Prevents     Atreides from seeing the future, once".)  What exactly     does this mean?     *a) Once per Karama card play.      b) Once per game. 58) A Karama card may be played to "prevent Atreides from seeing     the future".  Exactly which instances of Atreides Prescience     may be prevented using this power?  (Indicate all that apply.)     *a) Prescience during battle.     *b) Seeing the spice blow card for the next turn (frequently         worthless).     *c) Seeing the next treachery card up for bid (pretty         much always worthless). 59) What is the latest time a Karama card can be played to cancel     the Atreides Prescience in battle?      a) Before the Prescience question is asked.     *b) After the Prescience question is asked. 60) Who may play a Karama card to cancel the Atreides Prescience in     battle?      a) Only the Atreides' opponent in that battle.      b) Only the Atreides' opponent in that battle and allies         of that opponent.     *c) Anyone. 61) What is the latest time a Karama card can be played to cancel     the capture of a leader by the Harkonnen?      a) Before the captured leader is selected.     *b) After the captured leader is selected and revealed. 62) What is the latest time a Karama card can be played to cancel     the Bene Gesserit Voice in battle?      a) Before the Voice command is given.     *b) After hearing the Voice command. 63) Who may play a Karama card to cancel the Bene Gesserit Voice in     battle?      a) Only the Bene Gesserit's opponent in that battle.      b) Only the Bene Gesserit's opponent in that battle and         allies of that opponent.     *c) Anyone. 64) May a Karama card be played to prevent an *ally* of the Fremen     from controlling a worm once, thus sending their tokens to     the tanks?     *a) Yes.      b) No. 65) What is the latest time a Karama card can be played to prevent     the Fremen (or an ally) from controlling a worm?      a) Before the worm move destination (if any) is declared.     *b) After the worm move destination (if any) is declared. 66) What is the latest time that a Karama card be played to cancel     the Emperor's or Fremen's starred token advantage?      a) Before battle plans are revealed.     *b) After battle plans are revealed. 67) If answering 'b' to question 66, what happens to the number     dialed by the Emperor or Fremen if it now exceeds the maximum     valid number (without the starred token bonus)?      a) Nothing.  The number dialed may still be used as the         battle value, but each starred token sent to the tanks         now counts the same as only one regular token.  Extra         losses are forgiven.     *b) The number dialed must be adjusted downward to the         maximum valid number.  If using advanced combat rule         XXII, the spice originally paid to supply tokens may         *not* be changed in any way.  (Note that this option         causes some nasty surprises to be possible for the         Emperor or Fremen using starred tokens.) 68) If a player intends to play a Karama card to avoid paying for a     treachery card, does that allow him to bid higher than the     amount of spice he currently holds?     *a) Yes.  (Note that this implies that a bid of "infinity"         would have to be permitted in order to ensure that         bidding will end.)      b) No. 69) If answering 'a' to question 68, in the case that two or more     players are intending to play a Karama card to buy the same     treachery card, would it be true that the first bidder to     bid "infinity" and play a Karama during his proper turn to     bid wins the bid?     *a) Yes.      b) No.  (In which case, how would the contention be         decided?)I. Start Game     A. The Bene Gesserit have until the first deadline to decide on the     predicted turn number and faction identity of the winner.     B. GM reports player dot assignments.     C. GM reports traitor candidates drawn by each player.     D. All players have until next deadline to decide which drawn leader     to choose as their traitor.  (Harkonnen automatically gets all leaders     drawn as traitors.)     E. The Fremen also have until that deadline to decide the locations of     their initial 10 units.     F. The Bene Gesserit also have until that deadline to decide the     location of their initial 1 unit.     G. GM reports initial game state.     H. GM reports initial treachery cards.