RESULTS: The storm would have moved 3 sectors, but those crafty Fremen have a surprise up their sleeve: Co-opting the weather satellites around Arrakis (playing Weather Control), they cause the storm to actually move 8 sectors to sector 10, over Arrakeen. Since the Shield Wall is unfortunately largely missing these days, that kills all of the Guild troops there, along with their BG advisor, plus the Atreides in Red Chasm. Ouch! Next we have the Spice Round -- And it's momentous: Shai Hulud appears in the Broken Land. What a time for a Nexus! The planet is practically smoking from the last two turns of combat and mayhem; hardly a man is left standing. Everyone now has a chance to make or break their alliances. Unless I get explicit orders, your current status will remain unchanged. It only takes an order from one faction to break an alliance, but I require explicit orders from BOTH factions to make a new alliance. Make sure you let me know what you intend. I'm giving a standard 2-day deadline, but I know alliances are a key diplomatic event in the game, so if anyone needs a little more time, let me know. Also, don't forget that an unallied faction only needs 3 strongholds to win, but a 2-faction alliance needs 4. Just a little incentive to possibly remain unallied. Consider carefully. After alliances are finished, the Fremen will be able to move those guys in Broken Land via worm if they want to... ORDERS NEEDED: All - Make and/or break alliances? Fremen - Movement orders for the worm riders in Broken Land? All - Conditional orders or card plays DUE DATE: December 11, 1999 =============================================================================== TURN: 5 STORM: Arrakeen (sector 10) [SHIELD WALL DOWN] SPICE: Cielago North (sector 3) - 8 ALLIANCES: Atreides & Emperor Bene Gesserit & Guild [NEXUS IN PROGRESS] CARD BIDDING: Card #1 - Card #2 - Card #3 - Card #4 - Card #5 - Card #6 - REVIVAL: MOVEMENT: Atreides - Harkonnen - Fremen - Bene Gesserit - Guild - Emperor - COMBAT: SPICE COLLECTION: TOKEN LOCATIONS: Atreides - 3 Rim Wall West (sector 9) 1 Sietch Tabr (sector 14) 1 Off-planet 15 Tanks Bene Gesserit - 4 Habbanya Ridge Sietch (sector 17) 2 Polar Sink 4(c) Tuek's Sietch (sector 5) 0 Off-planet 10 Tanks Emperor - 3(3) False Wall West (sector 17) 5(1) Off-planet 12(1) Tanks Fremen - 4 Broken Land (sector 12) 2 Carthag (sector 11) 3(2) Far side of planet 11(1) Tanks Guild - 2 Off-planet 18 Tanks Harkonnen - 1 Tuek's Sietch (sector 5) 5 Off-planet 14 Tanks LEADER STATUS: Atreides - OK Lady Jessica (5) OK Thufir Hawat (5) OK Gurney Halleck (4) DEAD Duncan Idaho (2) DEAD Dr. Wellington Yueh (1) OK Kwisatz Haderach (+2) [7/7] Bene Gesserit - OK Alia (5) OK Lady Margot Fenring (5) OK Princess Irulan (5) OK Rev. Mother Ramallo (5) OK Wanna Marcus (5) Emperor - OK Count Hasimir Fenring (6) OK Captain Aramsham (5) OK Burseg (3) DEAD Caid (3) DEAD Bashar (2) Fremen - OK Stilgar (7) OK Chani (6) OK Otheym (5) DEAD Shadout Mapes (3) DEAD Jamis (2) Guild - DEAD Esmar Tuek (3) DEAD Master Bewt (3) OK Soo Soo Sook (2) DEAD Guild Representative (1) Harkonnen - OK Feyd-Rautha (6) OK Beast Rabban (4) OK Piter DeVries (3) OK Captain Iakin Nefud (2) OK Umman Kudu (1) OK Staban Tuek (5) PLAYERS: Atreides - Sherlockazulu Bene Gesserit - Dandelot Emperor - Sorvan Harkonnen - LoveTXmen Fremen - JonathanMcC Guild - CcollinsIII GM - tempus42 PLAYER DOTS: Cielago South (sector 2) - Bene Gesserit Tuek's Sietch (sector 5) - Guild Gara Kulon (sector 8) - Emperor Carthag (sector 11) - Atreides Sietch Tabr (sector 14) - Harkonnen Habbanya Ridge Sietch (sector 17) - Fremen